2020

Unity launches Barracuda, an ONNX model loader with an example implementation of a StyleGAN

See archived blog post here.

What came next?

I delved deep into TensorFlow implementations for Unity, as well as converting various Stable Diffusion models to ONNX with the hopes that they could run using Unity Barracuda

After many iterations,

I found that many necessary operators and tensor shapes were unsupported in the native Unity implementation, and that developing a solution myself would be far out of my personal scope

I begrudgingly set my neural renderer aside.