First Steps . . .
What came next?
I delved deep into TensorFlow implementations for Unity, as well as converting various Stable Diffusion models to ONNX with the hopes that they could run using Unity Barracuda
After many iterations,
I found that many necessary operators and tensor shapes were unsupported in the native Unity implementation, and that developing a solution myself would be far out of my personal scope
I begrudgingly set my neural renderer aside.