A B O U T

Mars Wong is a seasoned game designer, developer, and creative technologist with a diverse background in creating games, apps, and experiences utilizing cutting-edge technology.

Hailing from New York City, Mars introduced Unity game development and virtual reality to esteemed institutions, such as the Metropolitan Museum of Art, The Mill, and Artix Entertainment. His systematic approach to game design starts with inspired ideation, followed by the rigorous development of gameplay loops that reinforce innovative core mechanics. Through crafting game design documents (GDDs), user stories, and detailed documentation, Mars ensures alignment with the intended experience, mitigating risks such as system bloat and feature creep.

From preproduction to post, Mars has developed professional capabilities that span the entirety of a given product’s life cycle. He has consolidated design elements into comprehensive prototyping for his emotive pitches and leveraged data-backed insights from QA & userbase alike to inform design decisions post-launch. His technical expertise allows him to tackle implementation head-on, profile performance metrics, manage repositories, and provide long-term support for both deliverables and live services alike.

With a full-stack skill set, Mars has demonstrated his capabilities in game design and innovative tech solutions for clients like Microsoft, Meta, and Epic Games, and in virtual reality filmmaking for Technicolor, New Reality, and Arizona State University. Now based in Los Angeles, Mars continues to evangelize bleeding-edge tech within and beyond the traditional gaming industry. His award-winning virtual reality films, industrial augmented reality applications, real-time rendering pipelines for Nissan and Hyundai, and commercially-commissioned Snapchat & Instagram filters for Netflix and HBO highlight his versatility.

Mars's work has been exhibited at prestigious venues including the United Nations Climate Action Summit, Sundance Film Festival, Venice Biennale, as well as the Metropolitan Museum of Art. His ability to manage remote teams across varying regions and time zones at EG+ showcases his advocacy for both clients and creators alike. Conceptualizing and executing AR activations on-site for events and live performances for Technicolor and Magic Leap, as well as leveraging newfound generative AI for startups such as MaxRetail, demonstrate his adaptability and problem-solving acumen.

Mars's collaborative approach, combined with his expertise in end-to-end design, rapid research and implementation of practical solutions, scoping and budgeting, and highly effective communication, underscore his commitment to staying up-to-date and delivering exceptional results in the ever-evolving intersection of game design and emerging technology.

10 years of professional game development experience

Provided game design for Microsoft, Meta, & Epic Games

Emmy-award winning mixed reality producer

FORTE

ENGINES

Unity, UE4, UE5, UEFN, Meta Horizon Worlds, SparkAR, SnapAR, Source, Dreams

LANGUAGES

C#, C++, JavaScript, HLSL, Blueprints, Unity Visual Scripting (formerly Bolt), Shader Graph, VFX Graph, Codeblocks

DESIGN

Figma, Miro, Adobe Suite, Google Suite, Quixel Suite, Microsoft Suite, Slack, Discord, Midjourney, ComfyUI, RunwayML Suite, LUMA Suite

PLATFORMS

Oculus Rift, Oculus Quest, HTC Vive, Windows Mixed Reality, IOS, Android, Magic Leap 2, HoloLens 2

INTEGRATIONS

Spotify Web API, OpenXR, OVR, Photon, Unity Relay, Netcode for GameObjects, Normcore, OpenAI API, AR Foundation

DEPLOYMENTS

Steamworks, Viveport, Oculus, Itch.io

E M P L O Y M E N T

Game Designer, Magnopus

2023 - 2024

Crafted game design documents and prototypes for several mixed reality projects

Created animatics using Sequencer in UEFN for an upcoming Fortnite Concert (NDA)

Prototyped with Codeblocks for Meta Horizon Worlds featuring a premiere IP (NDA) 

Designed wireframes in Figma and Miro for OKO, a cross platform AR multiplayer product

Lead Developer, EG+

2023

Rapidly developing bespoke pipeline tools in C# and marketing prototypes for Nissan

Managing pipeline developers and technical artists from Japan, India, US and Poland

Documenting, elevating & delegating technical issues to our Unity Forma support team 

Game Designer, Microsoft

2021 - 2022

Specialized in Technical Design, UI/UX in Figma, C# implementation, and Creative Direction

Managed customer relationships & expectations, developed prototypes for clients such as Petronas and Southern Utah University

Directly implemented HoloLens2 functionality in Unity on IoT (Internet-of-Things) projects

Game Developer, Digital Giant

2020

Built a pixel-streaming realtime rendering solution for Hyundai global markets 

Developed C# pipeline tools for CAD files and TA workflow for automated lightmap baking

Game Developer, The Mill

2015, 2019

2015: Researched and roadmapped development on HTC Vive Developer Kits in C#

2019: Designed and developed Magic Leap experiences for Warner Bros. & other clients

On-site UE4 C++ virtual production pipeline for Cashmere Cat, SparkAR filters for Netflix IPs

Lead Developer, Technicolor

2017 - 2018

Lead developed multiple academy award winning mixed reality experiences in Unity (C#) for several artists in residence including AWAVENA, Wonder Buffalo, and The Messy Truth

Internship, New Reality

2017

Provided onsite A/V installation services internationally, designed marketing materials, UE4

Internship, The Met

2015 - 2016

Introduced VR development in Unity (C#), projection mapping on Color The Temple (2015)

Internship, Artix Entertainment

2013

Developed Unity prototypes in JavaScript & C# for Adventure Quest Worlds (MMO)

A C C O L A D E S

AWAVENA

Lead Developer, XR Producer

Emmy Award for Outstanding New Approaches in Documentary (2019)

Best Immersive Documentary, FilmGate Interactive Media Festival (2018)

Nominated for Best VR, 75th Biennale Venice Film Festival

Premiered at Sundance, Internationally at World Economic Forum

Exhibited at AVEDA Congress (2023)

Exhibited at DocEdge, New Zealand (2024)

Exhibited at ArtScience Museum, Singapore (2024)

The Messy Truth

Game Developer

Emmy Award for Outstanding Original Interactive Program (2020)

Lumiere Award for Social Justice (2019)

Wonder Buffalo

Game Developer

Premiered at Sundance 2017

C L I E N T S I N C L U D E