GOING

DARK

GOING DARK is a 3rd person shooter concept that leverages a unique core mechanic to enable tactical and realistic gameplay in a genre desperately in need of innovation.

Breach

& Clear.

GOING DARK seamlessly blends cover mechanics typical of 3rd person shooters with the gritty realism found in military simulators and tactical first person shooters, offering a unique gameplay experience for players looking for a balanced mix of strategic tactics and intense action.

Gameplay

Prototype footage demonstrates the killer mechanic of GOING DARK - the occlusion of vital intel based on the character’s LoS
(line-of-sight.)

This visibility mechanic fixes ‘camera-peaking,’ a phenomenon that plagues all 3rd person shooters to date, and enables both the realism and competitive experience that the current gaming market is dying for.

Ready up

GOING DARK provides both competitive FPS, mil-sim, as well as the more casual cover shooter audience with a fresh and innovative experience that leverages a unique and yet-to-be-seen mechanic in the genre. Leveraging a veritable game loop while offering a bold derivation, GOING DARK offers an easy to pick up, impossible to master difficulty curve, and delivers on the failed promises of its predecessors, all while making a memorable mark in an otherwise stale market.

Role
Game Director

Platform
Steam [PC]

Client
N/A

Year
2023 - present

More coming soon . . . .

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